TED Lesson / Jane McGonigal: Gaming can make a better world, Lesson1 (ジェーン・マゴニガル 「ゲームで築くより良い世界」)

2012年08月05日 未分類.

TED Jane McGonigal: Gaming can make a better world

About This Talk

Games like World of Warcraft give players the means to save worlds, and incentive to learn the habits of heroes. What if we could harness this gamer power to solve real-world problems? Jane McGonigal says we can, and explains how.

*There is a word list below the script. The list includes blue colored words which are in the script.


World of Warcraftのようなゲームはプレーヤーに世界を救う手段を与え、ヒーローの行動様式を身につけるよう動機づけます。もしこのゲーマーの力を、現実の世界の問題を解決するために使えたとしたらどうでしょう? ジェーン・マゴニガルはそれは可能だと言い、その方法を説明しています。


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Lesson1 Script (Video Time 0:00 ~ 4:20)

(1) I'm Jane McGonigal. I'm a game designer. I've been making games online now for 10 years, and my goal for the next decade is to try to make it as easy to save the world in real life as it is to save the world in online games. Now, I have a plan for this, and it entails convincing more people, including all of you, to spend more time playing bigger and better games.

(2) Right now we spend three billion hours a week playing online games. Some of you might be thinking, “That's a lot of time to spend playing games. Maybe too much time, considering how many urgent problems we have to solve in the real world.” But actually, according to my research at The Institute For The Future, it's actually the opposite is true. Three billion hours a week is not nearly enough game play to solve the world's most urgent problems.

(3) In fact, I believe that if we want to survive the next century on this planet, we need to increase that total dramatically. I've calculated the total we need at 21 billion hours of game play every week. So, that's probably a bit of a counterintuitive idea, so I'll say it again, let it sink in: If we want to solve problems like hunger, poverty, climate change, global conflict, obesity, I believe that we need to aspire to play games online for at least 21 billion hours a week, by the end of the next decade. (Laughter) No. I'm serious. I am.

(4) Here's why. This picture pretty much sums up why I think games are so essential to the future survival of the human species. (Laughter) Truly. This is a portrait by a photographer named Phil Toledano. He wanted to capture the emotion of gaming, so he set up a camera in front of gamers while they were playing. And this is a classic gaming emotion. Now, if you're not a gamer, you might miss some of the nuance in this photo. You probably see the sense of urgency, a little bit of fear, but intense concentration, deep, deep focus on tackling a really difficult problem.

(5) If you are a gamer, you will notice a few nuances here: the crinkle of the eyes up, and around the mouth is a sign of optimism, and the eyebrows up is surprise. This is a gamer who is on the verge of something called an epic win. (Laughter) Oh, you've heard of that. OK, good, so we have some gamers among us. An epic win is an outcome that is so extraordinarily positive you had no idea it was even possible until you achieved it. It was almost beyond the threshold of imagination. And when you get there you are shocked to discover what you are truly capable of. That is an epic win. This is a gamer on the verge of an epic win. And this is the face that we need to see on millions of problem-solvers all over the world as we try to tackle the obstacles of the next century — the face of someone who, against all odds is on the verge of an epic win.

(6) Now, unfortunately this is more of the face that we see in everyday life now as we try to tackle urgent problems. This is what I call the “I'm Not Good At Life” face, and this is actually me making it. Can you see? Yes. Good. This is actually me making the “I'm Not Good At Life” face. This is a piece of graffiti in my old neighborhood in Berkeley, California, where I did my PhD on why we're better in games than we are in real life. And this is a problem that a lot of gamers have. We feel that we are not as good in reality as we are in games.

(7) And I don't mean just good as in successful, although that's part of it. We do achieve more in game worlds. But I also mean good as in motivated to do something that matters, inspired to collaborate and to cooperate. And when we're in game worlds I believe that many of us become the best version of ourselves, the most likely to help at a moment's notice, the most likely to stick with a problem as long at it takes, to get up after failure and try again. And in real life, when we face failure, when we confront obstacles, we often don't feel that way. We feel overcome, we feel overwhelmed, we feel anxious, maybe depressed, frustrated or cynical. We never have those feelings when we're playing games, they just don't exist in games. So, that's what I wanted to study when I was a graduate student.

to be continued to the lesson2. The lesson2's text is here.


Let’s talk about the article base on the questions below.

Viewpoints or discussion

  1. Do you think gaming can make a better world?
  2. In your whole life, did you ever feel an epic win? What kind of facial expression did you have during that moment of epic win? Show it to your teacher.
  3. Did you ever use the “I'm not Good at Life” face before? What instances have you had this facial expression?



(1) entail /ɪnˈteɪl/ verb to involve sth that cannot be avoided SYN INVOLVE:

(2) nearly /ˈnɪəli/ adv. almost; not quite; not completely:

(3) a bit of a …, (informal, especially BrE) used when talking about unpleasant or negative things or ideas, to mean ◇We may have a bit of a problem on our hands.

counter―intuitive, adj the opposite of what you would expect or what seems to be obvious:

sink ˈin | sink ˈinto sth, 1 (of words, an event, etc.) to be fully understood or realized: ◇He paused to allow his words to sink in.

aspire /əˈspaɪə(r)/ verb ~ (to sth), to have a strong desire to achieve or to become sth:

(4) sum ˈup | ˌsum sth↔ˈup, to state the main points of sth in a short and clear form SYN SUMMARIZE: ◇To sum up, there are three main ways of tackling the problem …

essential /ɪˈsenʃl/ adj. 1 ~ (to/for sth)| ~ (to do sth)| ~ (that … ) completely necessary; extremely important in a particular situation or for a particular activity

portrait /ˈpᴐːtreɪt / noun 1 a painting, drawing or photograph of a person, especially of the head and shoulders:

gaming /ˈgeɪmɪŋ/ noun [U] 2 playing computer games

classic /ˈklæsɪk/ adj. [usually before noun] 2 (also clas・sic・al) with all the features you would expect to find; very typical:

miss /mɪs/ verb 1 to fail to hit, catch, reach, etc. sth:

nuance /ˈnjuːɑːns / noun [C, U] a very slight difference in meaning, sound, colour or sb’s feelings that is not usually very obvious:

sense /sens/ noun ‣FEELING 2 [C] a feeling about sth important:

intense /ɪnˈtens/ adj. 1 very great; very strong

tackle /ˈtækl/ verb 1 [VN] to make a determined effort to deal with a difficult problem or situation:

(5) crinkle /ˈkrɪŋkl/ verb, to become covered with or to form a lot of thin folds or lines, especially in skin, cloth or paper:

optimism /ˈɒptɪmɪzəm;/ noun [U] ~ (about/for sth) a feeling that good things will happen and that sth will be successful; the tendency to have this feeling:

eyebrow /ˈaɪbraʊ/ (also brow) noun [usually pl.] the line of hair above the eye

on/to the verge of sth/of doing sth, very near to the moment when sb does sth or sth happens:

epic /ˈepɪk/ adj. 3 very great and impressive:

threshold /ˈѲreʃhəʊld;/ 2 the level at which sth starts to happen or have an effect:

odds /ɒdz;/ noun [pl.] 1 (usually the odds) the degree to which sth is likely to happen:

(6) graffiti /grəˈfiːti/ noun [U, pl.] drawings or writing on a wall, etc. in a public place:

(7) inspire /ɪnˈspaɪə(r)/ verb 1 ~ sb (to sth), to give sb the desire, confidence or enthusiasm to do sth well:

collaborate /kəˈlæbəreɪt/ verb [V] 1 ~ (with sb) (on sth)| ~ (with sb) (in sth/in doing sth) to work together with sb in order to produce or achieve sth:

moment /ˈməʊmənt/ noun 1 a very short period of time

stick with sb/sth, 2 to continue with sth or continue doing sth:

overcome /ˌəʊvəˈkʌm/ verb [usually passive] to be extremely strongly affected by sth, SYN OVERWHELM

overwhelm /ˌəʊvəˈwelm/ verb [VN] [often passive] 1 to have such a strong emotional effect on sb that it is difficult for them to resist or know how to react◇She was overwhelmed by feelings of guilt.

frustrate /frʌˈstreɪt/ verb [VN] 1 to make sb feel annoyed or impatient because they cannot do or achieve what they want:

cynical /ˈsɪnɪkl/ adj. 2 not believing that sth good will happen or that sth is important:


(1) 私はジェーン マゴニガル ゲームデザイナーです オンラインゲームを作って10年になります 次の10年の 私の目標は 現実において世界を救うことを オンラインゲームの中で世界を救うのと 同じくらい簡単にするということです そのためのプランはありますが それには より大きくより良いゲームでもっと遊ぶよう あなた方を含め 多くの人を 説得する必要があります

(2) 現在私たちは オンラインゲームに 週30億時間 費やしています 「そんなに多くの時間をゲームに費やしているのか」と 思われる方もいるかもしれません 確かに多いと言えるでしょう 現実に解決すべき切迫した問題の多さを考えれば しかし私が行った インスティテュート フォー ザ フューチャーでの 研究によると 実際は逆なのです 世界の危急な問題の解決には 週30億時間のゲームプレイでは不十分なのです

(3) 私たちが次の100年を地球で生き長らえようと思うなら この量を劇的に増やす必要が あると考えています 私の計算では トータルで 週210億時間の ゲームプレイが必要なのです これはたぶん直感に反する考えだと思いますので ちゃんと頭に入るよう もう一度繰り返します 私たちが飢餓や 貧困や 気候変動や 国際紛争や 肥満といった 問題を解決しようと思うなら 2020年までに オンラインゲームを 少なくとも週に210億時間 するようになる必要があるのです (笑) 私は大まじめですよ

(4) ご説明しましょう この写真は 未来における人類の存続のために ゲームが非常に重要だと私が考える理由を よく表しています (笑) これはフィリップ トレダノという写真家による肖像写真で 彼はゲームをしている人の感情を捉えようと カメラを プレイ中のゲーマーの前に据えたのです この写真はゲームにおける典型的な感情を示しています ゲームをしない方には この写真の示すニュアンスがわからないかも ある差し迫った感覚 少しばかりの怖れ 極度の集中 深く深く没頭して 非常に困難な問題に取り組んでいる状態です

(5) ゲーマーの方なら ここに見られるニュアンスに気付くことでしょう 目尻の皺と口元には 楽観のきざしが見られます つり上がった眉は驚きを これはエピックウィン(壮大な勝利)と呼ばれるものの瀬戸際にいる ゲーマーの姿なのです (笑) あ お聞きになったことあります? ではこの場にもゲーマーがいるわけですね エピックウィンというのは 際立って良い結果のことで 達成するときまで それが可能だとさえ思ってなかったようなことです ほとんど想像の範囲を超えていて それを達成したときには どれほどのことが自分にできるかということに 衝撃を覚えるほど これはエピックウィン間際の姿なんです これからの百年に 困難な問題に取り組む上で 世界中の何百万という問題解決者が こういう表情をする必要があります 大きな困難を乗り越えてエピックウィンの達成を 目前にした人の表情です

(6) 残念ながら 日常で危急の問題に取り組むとき 私たちが目にするのは こんな表情です 「私の人生はうまくいかない」という顔です 実際に私がしているところを撮りました 見えますか? 「私の人生はうまくいかない」という私の顔です 以前住んでいたバークレーで 近所にあった落書きです なぜゲームでは実生活よりうまくいくのかを 私は研究していました 多くのゲーマーが抱えている問題です 私たちは現実においてはゲームの中のようにうまくいかないと感じています

(7) 成功という点だけではありません 確かにゲームの世界では より多くのことを成し遂げられますが そればかりではなく 何か重要なことをするように動機付けられ 協力を促される点でも 優れています ゲームの世界にいるときに 最高のバージョンの自分が現れるのです 即座に助けに駆けつけ 問題の解決に粘り強く取り組み 失敗しても立ち上がって再び立ち向かいます 現実の人生では 失敗に直面したり 障害にぶつかったときに なかなかそのようには感じません 圧倒され 打ちひしがれたように感じます 不安になり あるいは落ち込み 苛立って 悲観的になります ゲームでは そのようには感じません そんなものゲームには存在しないのです それが 私が大学院生だったときに 研究しようと思っていたことでした

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